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NanoCAD Plus Crack, click on the download link below:The Sharks (video game)

The Sharks is a 1987 video game designed by David B. Robbins and published by Virgin Games for the Amstrad CPC, ZX Spectrum and Amstrad GX Spectrum. It was released in November 1987 and was the first game in the BZ Pal range.


The game uses graphics designed and drawn by Richard Ball. The gameplay of The Sharks is similar to most games in the BZ Pal series in that the player assumes the role of a small fish in an aquatic setting where predators are attempting to kill it. The game incorporates a level-based system where it is the goal of the player to make their way through the levels, avoiding predation by sharks, and successfully collecting keys to proceed through the level and access the boss. While it is a pure point’n’click game, there is a penalty system where the player loses one life per hit with a shark, and can «park» the shark for up to three minutes if they can avoid landing a hit or eating food until the timer expires.

The game has six levels, each of which begins with a simple task for the player to complete before the sharks descend on them. When a player completes a level, they are rewarded with a Key, which can be used to collect a Key Piece and proceed through the game. Key Pieces are used to unlock doors to new areas in the level.

While the game is a pure point’n’click game, there are also actions which are non-clickable and either need to be done with a joystick or keyboard button. The first of these are found in the level «Shark Island»: after completing the main stage of the level with the sharks, the player is required to swim to the end of the level to release the sharks and access the area. The player must swim through the level with the sharks following, and the player can only stand or swim through water. After the player gets through the shark zone, they can select any of the keys, each of which unlocks a door which will send the sharks back to the main level or not.

The game received mixed reviews. Reviewing the first episode for Zzap!64, Ed Banner described the game as a «wacky game» full of «beautiful graphics» but suggested that the gameplay and lack of progression would not appeal to many players.

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